Hard Plastic

plastic? HARD PLASTIC: Now, this time there will be no clickable thumbs or onmouseovers. This is a short and easy tutorial, so I'll keep everything as simple as possible. This time you'll be best off using Photoshop 5, as everything will be made using PS effects and filters. Don't worry: everything can be duplicated by hand, using the airbrush and standard tools. I would say this technique is best suited for web and interface graphics, but hopefully you'll manage to apply what you learn to textures and such as well.
 

SHAPE UP: Create a new layer and draw a shape, any shape. Rounded edges show off the highlights very well. I ususally fire up Freehand or Illustrator for things like this, but the paths in Photoshop (or even polylasso tool + Select- modify - smooth) do a good job at this.

EFFECTS: OK, time to add some threedimentionality to this. I applied these effects:


    Inner shadow:
     Opacity    85
     Angle     -48
     Distance    5
     Blur       18
     Intensity 184

    Drop shadow:
     Opacity     75
     Angle      120
     Distance     5
     Blur        10
     Intensity    0 
      

STEP BY STEP: Select your shape. This can be done by CTRL-clicking in the layers window, but I think "Select all (CTRL+A), nudge up, nudge down" is more accurate and also faster to pull off.
Select-Modify-Contract-7px. Layer via copy (CTRL+J). 
Now you've got a new layer with the same shape as the original, but smaller. Color it white. Please don't use the airbrush, just ALT+BACKSPACE to fill using foreground color or CTRL+DEL to use background color. Photoshop has unfortunately got very few keyboard shortcuts... at least try to memorize the ones that are supported.
Select yer new layer, offset it slightly
Cut (DEL). Now we've got a highlight. Doesn't look very good, now, does it?
After a gaussian blur we are getting somewhere.
FINISHING TOUCHES: Here I've changed the position of the highlight slightly, decreased opacity, and used the eraser tool to smooth each end.
DERE...DUN: Add some junk, and that's it. Basically what you've got now are some basic ideas about highlights and shading.