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Start a new image 600x400 pixels
in size, background colour black, and create a new layer (Layer/New>Layer). Using the marquee tool, draw a wide rectangle.
When happy, fill it with 50% grey colour (Edit/Fill). Now we want to shade
this to be like a cylinder, dark at the top and bottom edges, lighter
in the middle. There are several ways to do this, using gradient fills
etc. but you have much more control over shape and lighting if you make
use of channels and the lighting
effects filter (Filter/Render>Lighting Effects).
It is also good practice to use this, as it is gives far better results
when you use more complicated shapes.The rectangle should still be selected
so save it to a new channel (Select/Save
Selection).
Click the channels tab in the
layers window, and you should see the selection, named #4.
Click it and you will enter channel edit mode. Now your main image should
display a greyscale image of your rectangle. We want this to appear rounded,
and to do this we gaussian blur
it to near death. Apply a gaussian blur of 16 pixels to it (Filter/Blur>Gaussian), then
repeat with 8 pixels, 4, 2
then 1. Then deselect the image
and gaussiam blur it 1 pixel again. Switch back to layers mode.
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The rectangle
should still be selected so save it to a new channel (Select/Save
Selection).
Click the channels tab in the layers window, and you should
see the selection, named #4. Click it and you will enter
channel edit mode. Now your main image should display a greyscale
image of your rectangle. We want this to appear rounded, and to do
this we gaussian blur it to near death. Apply a gaussian
blur of 16 pixels to it (Filter/Blur>Gaussian),
then repeat with 8 pixels, 4, 2 then 1.
Then deselect the image and gaussiam blur it 1 pixel again.
Switch back to layers mode. |
| Fig. 0.1 |
Create a new layer and
fill it with 50% grey. Do not delete the old layer. Open the dialog for
the Lights filter (Filter/Render/Render
Lights)
and shine a spotlight down and rightwards. Personally, I also
create a spotlight that shines "black light" and make that point
up and leftwards to accentuate shadow areas. Change the Texture Channel
to our new channel, #4. The preview window will adapt to
show our rectangle under lighting. Change the height requester
to the full 100 and hit OK. Now switch back to the layer that had our
original rectangle on and either select it (Select/Load
Selection and make sure Invert check box is ticked)
or use the magic tool and click anywhere around the
rectangle. You should now have the area around our rectangle selected.
This layer can now be deleted (Layer/Delete
Layer or use button on layer window)
Use this selection to cut (Edit/Cut)
the surrounding grey from our image. Finally, trim the rounded edges using
the marquee tool to highlight, and cut to remove them.
You should have something similar to Fig. 0.1.
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The next
bit may take a while for you to get right, so persevere :) It's probably
safest to make a copy of the layer, just in case things go pear shaped
(Layer/Duplicate
Layer).
Make one of the layers invisible by clicking the eye symbol in the
layers window. Make sure the "Preserve Transparency"
checkbox is also unchecked. Using the marquee tool, highlight
a thin section of the tube and make it slightly shorter by going into
scale mode (Layer/Transform>Scale)
and moving the top and bottom scale bars by 3-4 pixels. Select the
line tool, and set paint type to darken, opacity to 15%.
Deselect the image (Select/None)
There isn't really an easy way to do the next bit. Starting at the
left of the smaller section, start drawing vertical lines. Make it
darker over to the left - It's really a judgement call. Darken the
edges of the larger sections of tube to either side and when you are
done, highlight the entire area with the marquee tool. Fill
in the small gaps at the top and bottom of the image with solid black
using the pencil tool. Copy the selected area (Edit/Copy)
then paste it (Edit/Paste).
Use the Move tool to place the new section alongside the
original image. Merge the layers down (Layer/Merge
Layer)
or hit Ctrl-E. Repeat this until you have a corrugated
effect simiilar to Fig. 0.2. |
| Fig. 0.2 |
| Repeat this principle
of highlighting sections of the tube and resizing and shading them
until you have a satisfying effect. Layout the overall shape before
adding shading (Fig. 0.3.) Once you have this technique
down, you can use it in a multitude of places. |
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| Fig. 0.3 |
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Continue to add shading,
and remember wherever possible COPY and PASTE. It saves
a lot of time, and if not overused, should not be noticeable in the
final image. Copy/Cut/Paste and Layer/Scale
are two of the most useful functions at your disposal. If you are
following my design closely, you should have something similar to
Fig. 0.4. now. |
| Fig. 0.4 |
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Add some smaller inset
details by using the marquee tool to highlight a small rectangle.
Using a 3 pixel wide paintbrush, set to 10-15% opacity, white ink,
lighten the bottom and right of the rectangle, then repeat with black
ink for the top and left hand sides. Finally, shrink the selection
by 2-3 pixels (Select/Modify>Contract)
and fill with 50% grey. If you have the Eye Candy
plugin, you could use inner bevel to achieve a similar effect.
I prefer doing it by hand though. Add the thin strips that join the
head and middle of the lightsaber by using the Line tool, set to 20%
opacity, white ink. Make them distinct by outlining using black ink.
A lot of my images are done using simple functions like Line and Paintbrush.
Do not get too used to using Plug-Ins to achieve every effect.
They should be used to enhance an image, not to actually create it. |
| Fig. 0.5 |
| Dramatic lighting can
be the difference between an image looking OK, and looking really
good. Most of the time, adding lighting is a breeze. Highlight a strip
of your image using the marquee tool, the full width of the
image, slightly below centre. "Feather" the selection (Select/Feather)
3 pixels and fill it with black ink. Then highlight the top section,
and change the colour (Image/Adjust>Hue/Saturation).
Check the Colorize box and slide the hue bar until you are
happy. Repeat the process for the bottom. Hopefully, you have an image
similar to Fig. 0.6. |
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| Fig. 0.6 |
| The finishing touches
are just minor additions of detail in some of the more bland areas
of the image. It is not a particularly highly detailed image anyway,
but there's enough to keep it interesting. I was relatively happy
overall with it. The truncated beam to the right was not ideal, and
the image had a more cartoonish look to it than realistic.
Fig 0.7. is the image in its final form. |
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| Fig. 0.7 |
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