You're new to Lightwave?
Okay, here's a list of basic commands. it's case sensitive too, btw.
  • t - this will move the object when pressed once, and it'll go to the selection cursor if pressed twice.
  • y - this will rotate the object.
  • h - this will stretch the object.
  • H - this will scale the object evenly on all sides.
  • n - numeric commands, use this when you make a box or something like that. heck, most anything.

that's basically all the commands I use... well, not all of them, but they're the basic ones. :) now, you'll want to start making boxes and such, so go to the objects panel in the Modeler program. select the box tool, then click on one of the viewports to the right, and draw an outline of the box you want to make (jsut click and drag, basically). now, go to another view where it's flat (to give it depth) and do the same thing, jsut click somewhere to pull it out. next, do the numeric commands ('n') and look at where it says 'X segments' and 'Y segments' and 'Z segments'.

I assume you know about X, Y, and Z dimensions, since you're kind of a modeler, in a way, with your leveling. okay, what the X, Y, and Z segments do is control how many segments this object have, which means that it'll have more points for you to play with. choose anything you want, but I'd recommend 3 x 3 x 3, that's a good starting point. :)

click 'OK', then press enter or click the Make button to make the box. it should show up in the upper right hand corner of the screen, if all went well. you can click on that view and rotate it and stuff. :) poof, you've made a box!

now, you'll probably wanna move some points around to make it look cool. press 't' once (or twice, just look for a small thin crosshair) then click on one of the points (teensy dots) and it should light up blue or red. that's how you select points.. you hold the mouse button down and drag it over multiple points for a bigger selection. hold down shift after your first selection has been made and click on another point to add another selection without having to reselect everything.

now, press 't' again and you should get a thicker crosshair. now click and drag the mouse in one of the viewports and it should be moving points around. :) there, now you're a big boy! :D

now, to make a new selection, you'll have to deselect the previous points. press 't' again to get the little crosshair then right click somewhere in the viewport and click+drag the mouse around and it'll draw a line around all the selected points. let go of the right mouse button and it'll deselect all those. that's the lasso select. :) you can do that to select points too... it saves time.

make another selection of your object. now do the same thing you did before except press 'y' to get the rotate tool, and click on the viewport where you want the object to rotate around (its rotation axis) and click+drag so it'll rotate. voila. :) try this with stretch ('h') and scale ('H') too. :)

cool techniques I use

These are some quick little things I wrote up awhile back to help out my friend Chris Holden, but the lazy bum never used them, so I figure I may as well stick them in here for you guys. These are in EXTREME simplified form and may take a good understanding of shorthand writing to be able to understand. I don't offer support for these tutorials.. I got stuff to do. :)

BOOLEAN SUBTRACT

  • 1. Open LW
  • 2. Make a box any size with 3 segments in each X, Y, and Z
  • 3. go to layer 2 and put layer 1 in the background (2, then alt-1)
  • 4. make a small 1 segment XYZ box that overlaps the first object
  • 5. go to layer 1 and put layer 2 in the background (1, then alt-2)
  • 6. shift-B, subtract, then OK
  • 7. DONE

MIRROR

  • 1. Make a box any size with 3 segments XYZ
  • 2. make half of a face (look at my face tutorial)
  • 3. move the object to one side of the dividing bar (in the background of the LW modeler) in the middle
  • 4. shift-V, and line up the line with the line in the middle of the screen
  • 5. ENTER
  • 6. press 'm' and merge points automatically (note: try messing with 'Absolute' values)
  • 7. DONE

MULTI-LAYER EDITING

  • 1. put the head object in the first layer
  • 2. go to layer 2, put layer 1 in background (2, then alt-1) and make the neck (model it, tweak it, etc)
  • 3. press shift-1 to select both layers and preview it, then go backc to layer 2 to make changes
  • 4. repeat for the rest of the body as needed
  • 5. finish up the body and do automatic point merge and poly reducing, then triple (shift-t)
  • 6. Save object with layers. select all layers with objects in em, File menu, Save Layers As, then OK .
  • 7. DONE

PEN AND EXTRUDE

  • 1. use the pen tool and make a pretty little outline then turn off the pen tool
  • 2. shift-E (extrude), click the penned object you just made on its face, the very front of it, then drag the little bar it shows on the other views back a little ways, press 'n' and select '3 segments', then press enter
  • 3. if needed, CTRL-H, select the polys that look funny, then press 'f' to flip them the right way.
  • 4. tweak the rest of the model as needed on the sides, etc etc
  • 5. DONE

SMOOTH SHIFT

  • 1. select a polygon or two
  • 2. shift-f (smooth shift), set it to what you want (usually 1m is ok unless your object is miniscule, or if you want to have more control, choose 0m), then OK
  • 3. look and enjoy, and try it out in other places
  • 4. DONE

BEVEL

  • 1. select one polygon
  • 2. press 'b' and press enter (don't mess with the numbers)
  • 3. look at the polygon and think about how useful this could be
  • 4. DONE

TEXT

  • 1. text tool, numeric, Add True-Type (as many as you want, any size, whatever)
  • 2. do whatever text you want, then press enter to 'make'
  • 3. unclick the text button
  • 4. extrude that baby! (see the minitutorial on this)
  • 5. DONE

KNIFE AND MIRROR

  • 1. make a model that you want to mirror
  • 2. shift-k, make a straight vertical line RIGHT along where you want it mirrored, and press enter
  • 3. select the side to delete (by the points or by the polys, whichever, polys usually is
  • easier)
  • 4. see the mirroring tutorial, and mirror the object as described
  • 5. DONE

KNIFE

  • 1. if you want more points to control, just select your object and do Knife (shift-k) in any direction in the areas you want to have more points, and delete the 'stray points', hard to explain, but hopefully you'll know them when you see them.
  • 2. DONE