Rust tutorial
<LaRd> you around
<someGURU> nope
<someGURU> yes i am
<LaRd> can i ask a tip of you
<someGURU> of course
<LaRd> i wass looking through your gallery and was wondering how you created the rusty metal effect
<someGURU> texturizer + channels
<LaRd> i've tried many things but can never get it right
<someGURU> um, start photoshop
<someGURU> i'll try to guide you thru it quickly
<LaRd> ok open
<someGURU> you have Sweet Flux ?
<LaRd> nope
<someGURU> k, then we won't do dripping stuff :)
<LaRd> :)
<someGURU> ah, of course theres 'wind' plugin
<someGURU> same thing
<someGURU> anyways
<someGURU> i'm gonna log this tutorial and put it up to the site :)
<LaRd> hehe cool
<someGURU> and am doing the thing myself too so i can make sure i do it right
<someGURU> :)
<someGURU> okay we'll do this in a texture rez
<someGURU> start with blank 256x256 image
<someGURU> rgb
<someGURU> k, now, make the background white
<LaRd> k
<someGURU> choose the pencil tool (key y)
<someGURU> put it to 50% opacity (key 5)
<someGURU> color the whole image so its plain gray all over
<someGURU> then add 'noise' filter
<someGURU> amount = 100
<someGURU> distribution = gaussian
<someGURU> and put the 'monochromatic' on
<someGURU> press ok.
<LaRd> ok
<someGURU> then add motion blur
<someGURU> about 65-100 pixels and angle 0°
<LaRd> ok,
<someGURU> press ok
<LaRd> looking good already :)
<someGURU> k the borders might look a bit different
<someGURU> but that doesn't matter
<someGURU> :)
<someGURU> um, do you have version 4.01 of photoshop ?
<someGURU> ( so you can fade filters and stuff afterwards)
<someGURU> don't fall asleep there LaRd
<LaRd> hehe, nope v 4.0
<someGURU> ah friggin hell
<someGURU> oh well, we'll do this kind of thing then :)
<LaRd> is the update on there site?
<someGURU> yeah
<someGURU> its about 2 megs if i remember right....
<LaRd> ok, i'll snag it later
<someGURU> oaky
<someGURU> okay
=== (join\#photoshop) ReV[ReV@195.97.139.172] @[09:29:48pm]
<someGURU> wait a sec ,i'll check the setting what to  do now
<LaRd> k
<someGURU> and, lard, rev is a guru too, say 'hi' to him :)
<LaRd> hi rev
<someGURU> err nevermind this fade filter stuff, we'll continue
<someGURU> now
<LaRd> ok, just downloaded the update
<someGURU> we want it to look a bit worn ?
<someGURU> quickmask (key q) a spot, about 150x150 pixels wide
<someGURU> go back to normal mode (key q again)
<someGURU> go to filter->texturizer-->texturizer
<someGURU> err filter-->texture-->texturizer
<LaRd> k
<ReV> hi
<someGURU> we'll use the sandstone effect this time
<someGURU> size 50
<someGURU> relief about 4-6 , or something
<someGURU> test which looks good
<someGURU> maybe 3 would be good
<someGURU> dunno
<LaRd> 4 looks pretty decent
<someGURU> k
<someGURU> now
<someGURU> um
<someGURU> what next......
<someGURU> take airbrush (a) and with 5% opacity (keys 05) make some darker and some lighter areas
<LaRd> ok done that
<someGURU> thats about it......now we've got the base texture
<someGURU> shall we proceed to rust-looking shit ?
<someGURU> heh
<LaRd> sure
<someGURU> go to quickmask
<someGURU> do a 100x100 spot (with airbrush, so its smooth edged and stuff)
<someGURU> go to normal mode
<someGURU> err
<someGURU> go back to quickmask
<someGURU> :)
<LaRd> :)
<someGURU> do you have Eye Candy 3. 0 ?
<LaRd> yep
<someGURU> pheew
<someGURU> good
<LaRd> :)
<someGURU> add jiggle
<someGURU> brownian motion
<someGURU> bubble size 10
<someGURU> warp amount 58
<someGURU> twist 90
<someGURU> press ok
<someGURU> (duh)
<LaRd> ok
<someGURU> go to normal mode
<someGURU> select the pen tool
<someGURU> pick a rust/shit color
<someGURU> this part is gonna suck if you don't have 4.01 version coz it has that fade tool / filter thingy
<LaRd> ok
<someGURU> you still have that jiggled selection ?
<someGURU> good.
<someGURU> now, color the selection with the rust color+pen tool
<someGURU> 100% opacity
<someGURU> go to quickmask mode
<someGURU> add gaussian blur
<someGURU> 5 pixels about
<someGURU> press ok
<someGURU> go to normal mode
<someGURU> add some texture with 'texturizer' plugin
<LaRd> brb, fromt door :(
<someGURU> dgcxnxcnzxnvmx
<someGURU> then, in the normal mode, add 'carve' from eye candy
<someGURU> bevel width = 10 pixels
<someGURU> all the lights out
<someGURU> brightness and sharpness to 1 , that is
<someGURU> smoothness 0
<someGURU> shadow depth 63
<someGURU> err
<someGURU> shadow depth 100
<someGURU> :)
<someGURU> darken depths 63
<someGURU> press the ok
<someGURU> thats about it.....now we have a rusty spot.
<someGURU> (or, a pile of shit, depends of the viewer)
<someGURU> wtf
<someGURU> it can't be 9:50 pm
<someGURU> sdgsadhshash
<someGURU> er
<someGURU> anyways
<someGURU> experiment with this hing
<someGURU> thing even