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A lot of people have asked
how I can do my textures fast and (usually) so well. I've asked
myself that question and I still can't really come up with a solid
answer. However, in this tutorial I'm going to show you how to create
a nice texture for Halflife that you can use as a base and create
more textures from. So sit back, grab a drink and enjoy!
What we'll need: Wally 1.29G, ApocX1.pal
What helps: Photoshop, Paint Shop Pro, Eye Candy and a whole lot
of patience
Try not to be too concerned about the 'What helps' title up there.
That's only for touching up your texture later on. This tutorial
is 100% Wally.
Step 1
Fire up wally and start a brand new Halflife texture. You should
have a mental image of the texture you want to create. This will
help you determine which palette to use. I'd recommend either the
Quake1, Quake2 or ApocX1 (available at TextureCentral).
Once you've selected a palette you should select a texture size.
We're going to make a wall so we'll use 128x128.
Step 2
We'll make this a panelled / rust metal texture.
*Set the spray tool to medium*
The first thing you want to do is fill the entire texture (currently
black) with a base color. Lets go ahead and fill it with a dark
gray from the ApocX1.pal. Then choose 'Add Noise' from the image
menu. Medium should do nicely. Make sure to check 'monochrome'
Next we pick a dark red and use the spray paint tool. Set it to
32 Square and start spraying along the bottom of the image (try
different height variations as we're going for a stained look).

After you've done this go
back over the stain with a rusty brown color from the palette (medium
brown). Repeat these steps with different colors that you'd see
in rust (dark orange, dark red, orange, red etc...) When spraying
with the lighter colors choose a smaller brush. The lighter colors
will act as a high light.

Use a dark skin color to
add to the grey background. I've also added a brighter orange to
the rust patch at the bottom.
Step 3
Select the scratch tool and set it to 'more' for it's depth. With
the scratch tool still selected choose the 'line' method of drawing.
Draw a line right across the top half of the texture. Leave about
12-14 pixels above the scratch.
Next choose the darken tool. Choose 'Hollow rectangle' as your drawing
style. Drag a darkened rectangle over your texture until each edge
of your texture is darkened. Now choose the lighten tool and draw
the hollowed rectangle right next to the darkened one (like a scratch
effect.) Don't forget to make it consistent with the scratch.

The next part is really fun!
To give the texture more of a 'metallic' look let's add some rivets.
Rivets have two methods of drawing. You can have them aligned to
a grid (one will appear every 8,16 or 32 pixels) with the left click.
The right click will place a rive under the pointer regardless of
what pixel gap you set the rivets to. Depending on your texture
you'll have to choose either left or right. If you're using the
right click method it's best to do it in tiled mode. Remember pixel
distances that the first rivet was (ie: one pixel lower than the
white border and one pixel to the right of the white border). Let's
just add four rivets for this texture, one on each corner.

Step 4 (finishing
up)
Almost done! Select 'Add Noise' from the images menu. Once again
choose medium. Now choose 'Blend' from the images menu and choose...light
(thought I'd say medium right? =). Now just remip your texture and
you're done.

Touching up your
texture
This is where photoshop / PSP comes in handy. In wally you can just
press CTRL+C to copy your texture and then press CTRL+V to paste
it into your graphic app. From here you can add stains, blur it
more, sharpen it and add shadows. DO whatever you want to it!
Variations
What you'll want to do is use this texture as a base. from there
you can do things like: Add a tinted bar through the texture (always
looks cool for some reason...) add cracks / scorched marks and bullet
holes. A good idea is to beef up the header of the image (the grey
above the scratch). You can add a series of lights to the header
or even make it into a grate. Another idea is to 'carve' out the
middle of the texture (leaving the middle black) and add a computer
console.
FAQ
Q: Why all the noise in your textures?
A: When was the last time you saw a perfect wall? The noise gives
the impression of imperfections and an overall grain to the texture.
IMO it makes it much more realistic. I've seen flat, one color textures
attempt before. They look really ugly in Quake2 / Halflife.
Q: Why does Wally do...
A: Don't ask me any technical questions about Wally. I'm just a
user. If you have questions about Wally you can get in touch with
the creators on the Wally forum.
Q: I added lights to the header but it isn't lit in the game!
A: Halflife uses a file called "lights.rad" which stores
all the light values (and color) for the textures. If you want your
texture to emit light you're going to have to add it manually to
the lights.rad file. Only problem is that your entire texture will
glow as oppsosed to just the header lights.
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