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Okay, so when last we
left off, we had a nice piece of hand-drawn wood. Here it is again
as a reminder:

Now we're going to take that, and
turn it into a trim. To start out, I've added some very basic shadows
and hilights using the dodge/burn tool and my tablet. You get something
that looks like this:

Not particularly nice looking at
the moment, but the pattern I'm trying to develop should be pretty
obvious.

This is just a shot of the texture
a little further along in progress. I'm using my art tablet, and
the dodge/burn tools, to add in detail.

I've now selected a specific area
to work on. I want to darken this edge without having the burning
bleed into the light area above it. Defining a selection's the easiest
way to do this.

Here we have the texture with the
top section mostly finished. I also added a little bit of RGB noise
to it, just for a bit more of a "random" look. I usually use "monochrome"
and not RGB, but with browns the multi-color blend tends to look
more realistic.
Offsetting the texture by 128 horizontal
pixels shows that the edges don't line up exactly (big surprise
there :). This needs to be corrected so that the final version will
tile decently.

Correction is really easy. Just a
little dodge/burning, and a tiny bit of rubber stamping, and mr
Seam has gone the way of the Dodo.

I've copied the top section (I know,
I'm such a lazy jerk. Actually...it's because I'm way behind deadline
for this article due to my vacation and the repercussions that had
on various deadlines. Sorry!) and am offsetting it by 128 pixels
to help avoid things looking too symmetrical.

Adding in the bottom shadow, now.
Just a simple burn with the tablet.

Always check your tiling. Here I've
noticed that the vertical seam leaves a lot to be desired.

Using the burn tool, I smoothed out
that central seam (after offsetting the texture by 64 vertical pixels).
I also took this opportunity to very quickly touch up the shadow
area, which had a few seams.

I decided the image was pretty much
ready to go at this point, and resized it to its game-ready size
of 128x65. A problem popped up almost immediately...the shadow lines
were now too specific.

Some more touchup work with the burn
tool produced a texture I was relatively happy with.

Just a final tiling test. The texture
artifacts a bit heavily, but as trim it's likely to be used in a
relatively shaded place, and probably not repeated on top of itself
multiple times. This will help to keep the artifacts from being
easily noticed.
Hope this was educational for ya'll.
I have to admit that it's not my area of expertise (gimme my digital
camera any day ;) but it is pretty cool to change things up once
in awhile and hand-draw some stuff.
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