|
"Scratching the surface"
Everyone who has ever used wally
knows about it's predone features. I'm talking about the scratch
tool, the bullet tool and the rivet tool. These can be great tools
if used properly.
Scratching
Adding scratches to your textures can give them a
really nice worn look. Or you can scratch the edges of your textures
(or any portion) to give a bevelled look. If you create a nice rock
texture but you find it's a little too flat and nice you may use
a scratching method. You'd cover the entire texture with scratches
(thinest variation). Remember to do it in tiled mode. Once you've
completely scratched your texture, you can add a little more noise
and then blend it heavily or medium.
You can also use the scratch tool to create cracks in your rock
walls. The scratch tool can add light where you don't want it (and
dark as well). So it's always to go through your textures with a
lighten or darken brush just to keep up the consistency of the scratch
/ crack.
I was told by shaithis (owner of the Texture
Studio) that I went a little nuts with the scratch tool. Sadly
thats true =) Try to limit yourself when you use scratching. Doing
variations such as scratched and unscratched gets old and doesn't
show much effort at all.
Bullet Holes
The bullet hole feature of Wally has to be one of
the most unused features. Most people can't find a use for these
except...well...bullet holes! I find bullet holes look nicest on
a damaged wall. I've seen some people create a nice clean texture
and then they just add random bullet holes! Halflife does that for
you! Theres not really a need unless you're creating a texture that
has obviously been through a war. In this case you'll want to add
cracks, bullet holes, stains (rust dark blood) and scorch marks.
If you're going to go for the battered texture look don't assume
that a couple of bullet holes will do the job.
Rivets
Rivets are cool. Perfect for a narrow beam texture. But as always
they can be addictive. Next thing you know you'll be adding rivets
to grass!
Rivets can look good in few or mass quantities. They give the texture
that 'bumpy' quality. If you're going to use rivets then decide
which part of your texture best suits them. Alot of people create
'multi-walls'. Multiwalls is just another name for a texture with
either a footer, header or side texture. You'd have a nice generic
concrete slab with a metal beam stuck on the side of the texture.
That metal beam is the perfect canidate for rivets. Covering the
entire beam can look cool but is somewhat unrealistic. Using only
four (or less) rivets may not give enough of the effect desired.
Try different numbers and spacing parameters with rivets. You'll
eventually find the perfect combo! Once you've rivetted that metal
bar, it'd be a good idea to make it seem higher than the concrete.
You can use scratches for a quick but small height change, or you
can use the darken tool and take it from darkest to least.
Nothing here is really that specific. More like theory =) I'll be
doing a specific hand drawn texture tutorial very soon. Thanks for
reading and happy texturing!
|