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So let's get started. I'm just going to
hit each layer, and say a few things about it.
Make sure you have your layer menus showing, btw.

BACKGROUND - I almost always leave
my backgrounds as plain white or black. Not sure why, really. Just habit
I guess. :)
LAYER 1 - This is a piece of a digital photo of the Rusty Iron
central support that runs underneath the central part of my house (it's
in my basement). Not much to say about it. I offset it by 128 Horizontal
(128h) and 128 Vertical (128v) and used the clone tool to make it tile.
LAYER 2 - This is the same picture (the tiling version), rotated
90 degrees clockwise, with the layer opactiy dropped to 50%. Turn it on
and off, and watch how it affects the layer beneath. Woo!
LAYER 3 - This layer's where it gets interesting. I took a carpet
texture I made a few packs back, erased random lumps out of it, and ran
the Distort:Ripple and Eye Candy:Jiggle filters on it. Then
I offset it by 128h, 128v, and made sure it tiled properly by adjusting
it with the clone tool. I re-offset it back to its initial look, changed
the layer mode to "Dodge", and adjusted the opacity. Again, you can turn
it on and off to see the effect it has.
LAYER 4 - I copied the layer from below (note: when you copy something
from a layer that has its mode set to something other than normal, and
paste it, you paste the regular image, not what the layer is currently
showing) and pasted it into a new layer (actually, just pasting it makes
a new layer. Anyway...). I then rotated it 90 degrees clockwise, just
so it wasn't sitting right on top of the dodge layer below. Dropping the
opacity to 63% gives us our base texture. JOOHAH!
LAYER 5 - This is what you'd get if you linked layers 1-4 together
(click on the box next to the eye icon to link any layer to the layer
currently hilighted) and did a "merge linked". Essentially, it's our base
texture now compressed to one layer. LAYER 6 - I copied the base
texture over again. Why do such a foolish thing? So that when I merge
layer 7 into layer 6 (doesn't happen in this PSD), I've still got a copy
of the clean base to work with.
LAYER 7 - and speaking of layer 7, here we are. This one was easy,
but produced a pretty cool result. I used the line tool (3 pixels wide,
antialiased) to make pure white lines on a separate layer. Then I switched
the layer mode to overlay. The result is what you see here.
That's about it, kids...nothing really difficult in doing what I do. Just
a matter of practicing for awhile to get to know what layer modes produce
what effects, what textures are going to look good together, etc.
Hope ya found this informative. :)
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