| t i p s |
| shiny metals |
| [Shea|PS4 ) glass, cutout, jiggle, drop
shadow, a few selection mask fx and adjustments [Shea|PS4 ) and some gradients [Shea|PS4 ) gradients + jiggle can make cool bumpy chrome/mercury effects [Shea|PS4 ) and a lil glass |
| making bald spot on characters |
| PaK-RaT: i just take the dodge tool PaK-RaT: and rubbed it in his knat really hard PaK-RaT: on highlight PaK-RaT: and umm...dood thats all i did :) PaK-RaT: it makes a big ass bright spot |
| getting more brushes |
| PaK-RaT: do u have your assorted brushes
open? PaK-RaT: okay open ps PaK-RaT: ps open? PaK-RaT: goto...umm..hold up yeah open the brushes palette PaK-RaT: load brushes PaK-RaT: okay if there are 3 brush files choose assorted |
| weird effect |
| Frankie: then do destort ripple, and make it really ripply (btw, the lines have to be white) then go back to the layer and load selection from alpha1 (i think) then do inner bevel, but make sure you play around with the lighting after or it will look weired. |
| tip |
| shea|QIRC: ah, well....remember that gradients are your friend. Also, the eyecandy cutout filter and drop shadow filter come in useful. |
| drippings |
|
I do this one with the sweet flux plugin,
but you can try the wind filter |
| tv like pictures |
| vinkka: to get the effect of a tv like picture you should do a single line maybe 1 pixel (transparent backgorund), using the rectangler marquee select depending the space you want between the lines after you do that define pattern (Edit/Define Pattern) and the fill the pattern on a layer on top of the picture. |
| another metal effect |
| tenkei: make a new channel tenkei: filter->render->clouds tenkei: apply many MANY distortion filters tenkei: so it looks as random as possible tenkei: then filter->sketch-> reticulation tenkei: use this channel and variations of it to paint over your grey area Q-Ball: what am i supposed to paint? tenkei: (use the airbrush) vinkka: airbrush is your friend tenkei: it will eventually look like metal tenkei: JUST COLORIZE tenkei: it's not hard tenkei: then to add rust just pick some brown color and paint with airbrush set to like 5% tenkei: that's about it |
| Alien like drippings or some alien shit |
| Shea: You should prolly make a quickmask in it's general shape, color the whole thing green (or whatever), give it some blob-like shadows here and there (black airbrush normal 15% pressure), then some highlights here and there (white airbrush color dodge 4% pressure), then run the Artistic > plastic wrap filter over it and fade the filter at like 60% in Color Dodge mode. Might want to do the plastic wrap thing twice. |
| How do you do that rust effect, it's cooool! |
| Some guru: very carefully and then some. Use a fuckload of ripple and displacement mapping shit in the channels, that's what I do. And experiment. Nobody teached me this shit, I figured it out myself, so can (and will) you. |
| rust effect |
| tenkei: to do the rusty texture: tenkei: make a new channel tenkei: filter -> render -> clouds tenkei: then filter -> sketch -> reticulation tenkei: lower the contrast tenkei: load the selection from this channel tenkei: and paint with the airbrush over the object you want to rust tenkei: make variations of the channel with various distort filtersload then paint tenkei: etc |
| writting on shirts |
| TheReverendSin: put it in a layer, run distort -> wave on it a bit to make it warbled, then pick an airbush with multiply set, and then add in the shadowing by hand to the letters by follwing the folds with a bit of oppacity |