t i p s 2
blood effect
Shea|fuck: use quickmask and jiggle.
Shea|fuck: airbrush in the parts you want to have blood...and jiggle the airbrushed quickmask.
Shea|fuck: then switch back to normal mode and make a new layer out of the bloodsplatter-shaped selection...
Shea|fuck: and paint that selection with some dark red in 'overlay' mode (or color burn, or maybe even normal...play with that)
metal floors/lids
[Shea|work ) use thin ovals
[Shea|work ) make the shape into a mask
[Shea|work ) rotate the flat oval 45 degrees
[Shea|work ) select it, leaving room for about 5 pixels around it
[Shea|work ) define pattern
[Shea|work ) create a 480x360 (or whatever) image
[Shea|work ) paint it on (to serve as a channel mask)
[Shea|work ) then go back to the original
[Shea|work ) rotate it 90 degrees to flip it pointing the other direction
[Shea|work ) define pattern again
[Shea|work ) go back to the 480x360 image
[Shea|work ) create a new channel, and paint on that pattern to serve as a mask
[Shea|work ) turn the first channel mask into a layer
[Shea|work ) turn the second channel mask into a layer
[Shea|work ) merge the two layers
[Shea|work ) that should make the divet shapes.
[Shea|work ) i'm guessing of course
doing a phaser or a godzilla like effect
PaK-RaT: what i did was:
PaK-RaT: first i started with a green bar...airbrushed
PaK-RaT: then i made a new layer and drew a more opaque white beam in the center
PaK-RaT: then placed that white beam in the layer below
PaK-RaT: next i erased the middle part so the white beam showed up
PaK-RaT: then i airbrshed the sides of the green with a dotted brush...airbrush tool to give it that sparkly look
PaK-RaT: then i flattened
PaK-RaT: then copied the layer
PaK-RaT: used scale to make it a lil bigger
PaK-RaT: then blurred it lots
PaK-RaT: then i smudged the edges in to make it sorta....blur it into the sabre
PaK-RaT: then i went over with a green airbrush once more
PaK-RaT: done
PaK-RaT: or...low setting, big ass brush covering the whole sabre set on multiply